Hugo 2: Whodunit?

by David P. Gray
281 downloads so far
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Graphics4
Sound3
Story7
Fun7
Replay5

This is the sequel to Hugo's House of Horrors. Gameplay is identical, except you now take the role of Penelope and must solve a murder mystery. The puzzles are a bit more interesting and challening than in its predecessor. The game's greatest weaknesses are two or three spots where traditional adventure game puzzling is replaced with careful manuevering. It's not always obvious when, and that can be frustrating. The ending is suitably cheesy so as to offend no one. Overall, Hugo 2 is a decent adventure, but not comparable to, for example, Infocom's best.

Graphics4
Sound3
Story6
Fun3
Replay1

This is by far the worst game in the Hugo adventure trilogy. The endless labyrinths, perplexing puzzles that involve reflexes, and pretty bad writing all testify to this. I never, ever finished this game.

The only reason to play this is because Penelope is hot. Although not in a Vinyl Goddess way--more like an adventurous librarian type of thing.

Graphics4
Sound3
Story6
Fun7
Replay4

I remember it clearly. It was a fortnight before the annual ballroom gala at Schabe's Boarding School for Young and Restless Boys. My goal in mind was to pay a visitation to Shcabe's School for Easily Excitable Young Girls in order to find a "date", as the slang at the time would have it, for the dance. Being the quarterback of the baseball team, I was without a doubt the most sought-after young man on the premesis. But I had eyes for only one fair lady: her name was Penelope, and she was a vision of beauty such as I had never before and have never since seen. I perambulated about, biding my time, and finally proposed a solicitation for accompaniment. I recall her exact response:

"I'm terribly sorry, Robert, but I'm going to the dance with Hugo."

Hugo! I curse that name as long as I live. Hugo was a worthless urchin who was incapable of anything requiring more than the prowess of a lowly bootblack! Anyhow, I imprisoned her in Danger Cave, which was conveniently a few hundred yards from the school. I devised fiendish puzzles such that only the most intrepid adventurer willing to spend one or two hours could ever hope to retrieve Penelope. Unfortunately, Hugo solved all of my puzzles and saved Penelope. Damn, blast, and tarnation!

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