Baron Baldric
by Animation-FX
206 downloads so far
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| Graphics | 7 | ||||||||||
| Sound | 5 | ||||||||||
| Story | 7 | ||||||||||
| Fun | 4 | ||||||||||
| Replay | 5 |
In this game, you control an old man in a castle haunted by the ghost of his evil ancestor. The Prince-of-Persia-style controls do not work well when the sprites are something like 1/20 the size of the screen. It seems kind of hard to learn, and the music gets really annoying after a while. This game has a good story and decent graphics, and there was a lot of potential to make this a truly classic game. Unfortunately, it isn't.
-DK
| Graphics | 7 | ||||||||||
| Sound | 6 | ||||||||||
| Story | 8 | ||||||||||
| Fun | 6 | ||||||||||
| Replay | 5 |
These crazy kids wouldn't know a classic game if it hit 'em in the face. My father was personal assistant to the late Baron Baldric, and back at that time, we didn't have none of the experience with sprite technology that the young whippersnappers have today. "Oooh, sprites?" they say. I say that they belong on the ninth level of Hell--the one dedicated to whiny, sarcastic, smug young game developers.
Matter of fact, I think all game developers deserve to rot in dankest pits of Hell. Like the developers at Animation-FX: they never once mentioned that it was my father, the late Grandbaba Pambazuski, whose job it was to hold the ghost wolf in custody until the timer ran out. You know how he died? One day the boat he was on crashed into a giant squid! That's where Apogee got the idea for Beyond the Titanic from, which is where the Bildebergers and the Trilateral Commission got the idea for the Titanic boat, which was eventually sunk by Charles Lindbergh. That's why the Western European anarchist crowd stole his baby, you see...
But I digress. It's time for my medication anyhow, and I'm jonesin' for the reds. Why don't you put on a Tommy Dorsey record and skedaddle?
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